Turn based strategy

Specification

  • Turn Based Strategy school project at The Game Assembly
  • Made in 9 weeks time (half time)
  • Team size: 3 Level designers, 5 Artists, 4 Programmers
  • Engine: In-House 2D Engine

Contribution

  • Planning and creating the levels
  • Propping the maps
  • Placing triggers and events
  • Planning of gameplay and features
  • Planning of overall story
  • Balancing enemies
  • Balancing levels
  • Imported assets into custom built level editor

Tools

• XML
• Adobe Photoshop
• In-House Level Editor