Specification
- Turn Based Strategy school project at The Game Assembly
- Made in 9 weeks time (half time)
- Team size: 3 Level designers, 5 Artists, 4 Programmers
- Engine: In-House 2D Engine
Contribution
- Planning and creating the levels
- Propping the maps
- Placing triggers and events
- Planning of gameplay and features
- Planning of overall story
- Balancing enemies
- Balancing levels
- Imported assets into custom built level editor
Tools
• XML
• Adobe Photoshop
• In-House Level Editor