Text Adventure

Specification

  • Text Adventure school project at The Game Assembly
  • Team: size 3 Level designers, 4 Artists, 5 Programmers
  • Engine: Alan
  • Made in 8 weeks time (half time)

Contribution

  • Planning and creating the different rooms in Autodesk Maya
  • Planning and tweaking puzzles
  • Planning of gameplay and features
  • Planning of overall story
  • Wrote dialogue to the conversations
  • Wrote examine & use text to the different items in the game
  • Playtesting

Tools

  • Adobe Photoshop
  • Autodesk Maya
  • XML