Space Shooter

Specification

  • Space Shooter school project at The Game Assembly
  • Developer: Majestic Pug
  • Team: size 3 Level designers, 4 Artists, 4 Programmers 2 Technical Artists
  • Engine: In-House 3D Engine
  • Made in 10 weeks time (half time)

Contribution

  • Planning and creating levels.
  • Propping and building levels
  • Placing triggers and events
  • Planning of gameplay and features
  • Planning of overall story
  • Wrote the dialogues

Tools

  • XML
  • Adobe Photoshop
  • Autodesk Maya (with in-house plugins) as Level Editor