Specification
- Space Shooter school project at The Game Assembly
- Developer: Majestic Pug
- Team: size 3 Level designers, 4 Artists, 4 Programmers 2 Technical Artists
- Engine: In-House 3D Engine
- Made in 10 weeks time (half time)
Contribution
- Planning and creating levels.
- Propping and building levels
- Placing triggers and events
- Planning of gameplay and features
- Planning of overall story
- Wrote the dialogues
Tools
- XML
- Adobe Photoshop
- Autodesk Maya (with in-house plugins) as Level Editor