Point & Click Adventure

Specification

  • Point and click school project at The Game Assembly
  • Team: size 3 Level designers, 4 Artists, 5 Programmers
  • Made in 8 weeks time (half time)
  • Engine: In-House 2D Engine

Contribution

  • Planning the different areas
  • Planning and tweaking puzzles
  • Planning of gameplay and features
  • Planning of overall story
  • Wrote examine & use text to the different items in the game
  • 2D placeholders
  • Walkmaps
  • Playtesting

Tools

  • XML
  • Adobe Photoshop